Containing a snapshot of current mouse and keyboard state.
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| void | Scan (double totalTime) |
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Containing a snapshot of current mouse and keyboard state.
Definition at line 16 of file CUIInput.cs.
◆ CUIInput()
| CrabUI.CUIInput.CUIInput |
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| ) |
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Definition at line 130 of file CUIInput.cs.
131 {
132 CUI.OnWindowKeyDown += (e) => WindowKeyDownQueue.Enqueue(e);
133 CUI.OnWindowTextInput += (e) => WindowTextInputQueue.Enqueue(e);
134 }
◆ Scan()
| void CrabUI.CUIInput.Scan |
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double | totalTime | ) |
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Definition at line 63 of file CUIInput.cs.
64 {
65 MouseInputHandled = false;
66 ScanMouse(totalTime);
67 ScanKeyboard(totalTime);
68 }
◆ ClickConsumed
| bool CrabUI.CUIInput.ClickConsumed |
◆ DoubleClick
| bool CrabUI.CUIInput.DoubleClick |
◆ DoubleClickInterval
| double CrabUI.CUIInput.DoubleClickInterval = 0.2 |
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static |
◆ HeldKeys
| Keys [] CrabUI.CUIInput.HeldKeys = new Keys[0] |
◆ Keyboard
| KeyboardState CrabUI.CUIInput.Keyboard |
◆ Mouse
| MouseState CrabUI.CUIInput.Mouse |
◆ MouseDown
| bool CrabUI.CUIInput.MouseDown |
◆ MouseHeld
| bool CrabUI.CUIInput.MouseHeld |
◆ MouseMoved
| bool CrabUI.CUIInput.MouseMoved |
◆ MousePosition
| Vector2 CrabUI.CUIInput.MousePosition |
◆ MousePositionDif
| Vector2 CrabUI.CUIInput.MousePositionDif |
◆ MouseUp
| bool CrabUI.CUIInput.MouseUp |
◆ PressedKeys
| Keys [] CrabUI.CUIInput.PressedKeys = new Keys[0] |
◆ Scroll
| float CrabUI.CUIInput.Scroll |
◆ Scrolled
| bool CrabUI.CUIInput.Scrolled |
◆ ScrollSpeed
| float CrabUI.CUIInput.ScrollSpeed = 0.6f |
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static |
◆ SomeKeyHeld
| bool CrabUI.CUIInput.SomeKeyHeld |
◆ SomeKeyPressed
| bool CrabUI.CUIInput.SomeKeyPressed |
◆ SomeKeyUnpressed
| bool CrabUI.CUIInput.SomeKeyUnpressed |
◆ SomethingHappened
| bool CrabUI.CUIInput.SomethingHappened |
◆ SomeWindowEvents
| bool CrabUI.CUIInput.SomeWindowEvents |
◆ UnpressedKeys
| Keys [] CrabUI.CUIInput.UnpressedKeys = new Keys[0] |
◆ WindowKeyDownEvents
| TextInputEventArgs [] CrabUI.CUIInput.WindowKeyDownEvents |
◆ WindowTextInputEvents
| TextInputEventArgs [] CrabUI.CUIInput.WindowTextInputEvents |
◆ MouseInputHandled
| bool CrabUI.CUIInput.MouseInputHandled |
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getset |
The documentation for this class was generated from the following file: